How can we use immersive Virtual Reality and embodied locomotion interfaces to to design more cost- and space-efficient solutions for effective presentation and communication of architectural designs and ideas?
Our overall goal is to iteratively design and evaluate a novel embodied VR system that enables users to quickly, intuitively, and precisely position their virtual viewpoint in 3D space and navigate through the space while freeing up both hands for interaction with the environment and more natural communication using gestures (e.g., with stakeholders and colleagues during a design review session).
thanks to a great student team from IAT344: Linda Nguyen, Danny Blackstock, Jason Chen, and Justin Poon!
for more info, see iSpaceLab.com/project/vr-in-architecture-design-review/
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